This article contains spoilers from the most recent DCEU film. You have been warned.
Parademons are sentient species of genetically modified and enhanced beings creating when altering other species with the Mother Boxes. They are a subservient race of aliens used by the overlord Darkseid, though they are actively imployed by his generals. Steppenwolf, Darkseid's herald, notably employed them during his attempted planetary invasion of Earth, and later again when fighting against the Justice League.
Parademons are created by the tried and true process of deconstructing and repurposing genetic material from dead and captured enemies of Apokolips with the Mother Boxes. Newly created Parademons are then processed, trained, and enhanced to serve Darkseid.
Parademons were used as Steppenwolf's personal army when the New God first attempted to conquer Earth. During this invasion, countless hordes of Parademons emerged from the Apokoliptian dropships, requiring the combined might of the Amazons, Atlanteans, and armies of Mankind to match their numbers. Many were turned into Parademons due to their exposure to the energy released from Steppenwolf's Electro Axe. With the assistance of the Olympians and a Green Lantern, the Parademons were defeated along with Steppenwolf. When the Unity was dismantled by Zeus, the Parademons were forced to retreat and restrain the humiliated New God as they fled.
Kidnapping of S.T.A.R. Labs Scientists
To be added
Battle for Earth
After Lex Luthor accessed the Kryptonian ship, Steppenwolf, learning that Earth was defenseless with the Olympians gone and with no one strong enough to protect it (since Superman was also dead), sent his Parademons to scout the planet. Batman came in contact with one before it auto-destructed. Many assisted Steppenwolf when he arrived at Themyscira to retrieve from the Amazons their heavily guarded Mother Box. After the New God retrieved the second Mother Box from Atlantis, the Parademons begun kidnapping certain workers from S.T.A.R. Labs in order to learn of the last Mother Box of three's location. At this point a team of heroes intervened, saving the hostages and defeating several Parademons in the process. Steppenwolf built a hive inside a decommissioned nuclear silo in northern Russia, where his Parademons stayed relatively hidden, not attracting much attention from the world, until the Unity could be started. Once the Unity process begun, the heroes arrived to stop it, being initially overwhelmed by the Parademons' great numbers. Eventually, the league, with the help of the now recovered Superman, were able to defeat Steppenwolf and dismantle the Unity, leaving the New God reeking with fear, which lead the Parademons to attack him instead. An immense portal opened, taking Steppenwolf and the remaining Parademons back to Apokolips.
In a nightmarish vision of an alternate future shown to Batman as a warning from that future's Flash, Parademons invaded Earth, having seemingly allied themselves with a ruthless and tyrannical version of Superman and his Regime Stormtroopers. A number of Parademons began taking much of the last remaining Insurgency members away to a place unknown. One Parademon managed to knock out Batman after the latter had successfully killed a Regime trooper, taking out the Dark Knight in a single strike.
Parademons lack personality and individuality, while possessing an instinctive combat ability upon creation. They are loyal soldiers to their masters, the New Gods, especially Darkseid, as they operate proudly under his banner, as seen when Steppenwolf commands an army of them in his attempted terraformation of Earth, and during his second attempt. During Bruce Wayne's vision of an apocalyptic future, Parademons were loyal also to the tyrannical Superman.
Powers and Abilities
- Super Strength: Parademons have a superhuman level of strength, as one of them was able to knock Batman unconscious with a single punch to the head during his brawl with numerous Regime Stormtroopers. They are also shown to be able to carry others, as many can be seen picking up and flying off with humans during Batman's vision.
- Super Durability: Parademons have a degree of superhuman durability, as they were able to faceoff against Amazons, Atlanteans, and were unaffected by conventional weaponry.
- Flight: Parademons can fly at considerable speeds with the pair of large wings on their back. They can also use their wings to hover in the air. Their speed is sufficient enough to overtake a group of Amazons on horseback, and could keep up with the Batmobile with ease.
- Enhanced Speed: Parademons' speed while in flight allows them to quickly overtake a squad of Amazonian warriors on horseback.
- Enhanced Agility: Parademons, despite their bulky size and armor, are able to coordinate themselves to a high degree while airborne, as a squad of Parademons were able to swiftly pursue a band of Amazonian warriors while the latter was on horseback.
- Enhanced Senses: As explained by Batman, Parademons can smell the fear of other beings and are strongly attract to it.
- Innate Combatants: Parademons have an instinctual degree of combat skill due to their function as warriors of the New Gods.
Parademons, despite their various enhancements by the New Gods, are capable of being overpowered and killed by various weapons and individuals with superhuman abilities, such as the Atlantean prince Aquaman who swiftly slew multiple Parademons with his trident, the metahuman speedster Flash who effortlessly mowed down an entire squad at super-speed, and the Amazonian princess Wonder Woman. Notably, Batman used his extensive combat experience to engage with and swiftly dispose of multiple Parademons.
- High-powered Weapons: Parademons are vulnerable to energy-based weaponry, as seen when Cyborg first defended S.T.A.R. Labs' scientists from them with his plasma cannon, and later dispatched many of them in the ensuing fight between the Justice League and Steppenwolf. Parademons are also incapable of surviving against high-caliber weaponry, as seen when Batman used the Nightcrawler to defend Wonder Woman, killing the attacking Parademons in the process. Prior to this, Batman had prior to this improved his weaponry in preparation for Steppenwolf's forces, thus conventional firearms are unlikely to have an effect on Parademons.
- Apokoliptian Weaponry: At least several Parademons possess a type of firearm. Their rifles fire a form of red colored, plasma-like energy, bearing remarkable similarities to the function of Kryptonian Plasma Carbines. The weapon is lethal when fired upon vital spots or upon unprotected humans, though the Flash was able to survive an incapacitating round to the leg, and Batman had to make great effort to avoid the weapon's blasts.
- Parademon Armor: Parademons wear an organic, chitinous body armor that protects them from conventional weapons, resulting in Batman needing to upgrade his Batmobile's arsenal and utilize high-powered explosives to cause damage. This armor, however, is not strong enough to protect against extremely powerful weapons like Wonder Woman's sword or Aquaman's trident, nor can it withstand great impacting forces, as the Flash was able to tear through a squad of Parademons at superspeed.
Behind the scenes
- Concerning their design, Jeremy Hanna, a concept artist for Batman v Superman: Dawn of Justice, said "We worked with Zack Snyder back in 2015 to develop a look for the Parademons which feature in the dream sequence in Batman v Superman: Dawn of Justice. We wanted to blur the line between organic and technological forms, making it difficult to distinguish the creature from their armour, breather, and weaponry."
- Parademon blood is green, as seen when Flash ran through a squad of them.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Terrio, Chris, Whedon, Joss (writers) & Snyder, Zack (director) (November 17, 2017). Justice League.
- ↑ 2.0 2.1 2.2 2.3 Goyer, David S., Terrio, Chris (writers) & Snyder, Zack (director) (March 25, 2016). Batman v Superman: Dawn of Justice.
- ↑ Jeremy Hanna ArtStation - Batman V Superman Parademon